Over twenty Magic artists exhibited at SDCC. I actually spoke to some of them! Despite their otherworldly talent they looked and acted just like friendly humans. I even got some cards pugged by rk post:
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The Friday evening panel is THE hot ticket for magicians at SDCC. Here's how it goes down: head designer Mark Rosewater gets his Willy Wonka on during a slideshow revealing secrets of the coming year’s products, followed by a Q&A session with other Wizards. This year’s panelists were director of Magic R&D Aaron Forsythe, senior brand manager Mark Purvis, art director Matt Cavotta, and Organized Play program manager Scott Larabee. It’s been archived if you want to watch it yourself, and Devon Rule wrote an excellent summary of the panel’s substance, so I’m not going to go over all that. We’re going back to Ravnica, guys. Choose your two favorite basic lands and burn the rest. Get your guild tattoos.
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Rakdos or die Raw information aside, the panel is thrilling. You sit in the temporary nexus of the Magic universe. The transmission signal is strong. The air contains a marvelous amount of oxygen. If you tap one of the convention center chairs mana might come out. You can even play Magic
The Marriott alongside the convention center once again had a Magic-only ballroom with organized events from early until late. You want game? You got it. As an exhibitor at SDCC I didn’t have much spare time for play, but Friday night I was happy to be included in a special M13 sealed event with the Wizards people and other members of the community. I was exhausted and asking too much of the lunch muffins I’d earlier shoved into my face while leaning over a trash can, yet this was really the perfect ending to the day. A relaxing environment, new cards, easy conversation. I got a Predatory Rampage yoinked from my hand by Wizards community manager Jon Hickey’s Mindclaw Shaman and it was AWESOME. Alex Shearer (writer, scientist, and officially one of my GP San Jose teammates!) and I had an exceptional three-game match. And when I played against Purvis, sitting next to the Rosewater vs. Forsythe battle, I managed to contain the squeals. Stay cool, Looter! When I evaluated my sealed pool the next morning it was obvious I'd let a drunken ape build it, but Friday night's goofy grin just would not leave. Is that ... the sun???
Every year a bit more of the convention sloshes across the street into the commercial area near the hall. This time Wizards of the Coast had a booth in the convention center for Kaijudo but Magic was a couple blocks away in a swank, dedicated storefront. The distance to the “Magic Experience” pop-up shop didn’t matter since it takes forever to wade anywhere through the sea of fan meat on the convention floor, though I imagine some Magic players straight-up did not know it was there. The shop itself had Duels of the Planeswalkers playing on iPads, a kiosk selling cards and branded merchandise, and that big statue of Jace looking like he wants to jam his thumbs in your ears. Attendees could jump through some hoops to score the delightfully weird promo pairing of a Euro basic land and a foil Merfolk Mesmerist with URL instead of flavor text.
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The inimitable Mr. Pham O.G. (original goatnapper)
As for your Looter, I spent most of SDCC at my table selling my non-Magic comics. I was grateful to be visited by many fans of this blog though! I won't attempt a comprehensive roll call but I had the chance to meet tons of online acquaintances for the first time and catch up with others I only see now and then between rounds. This felt tremendous. And during downtime at the table I cranked out original goat tokens, which sold out at a brisk rate. Here are some of them:
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